VR Multiplayer Game


Language: C#
Tools used: Unity, Photon, Blender, Procreate, Oculus Rift S

This was a group project I was the lead programmer and game developer for in my senior at Boise State University. The gameplay revoled around working together to prepare burgers for customers and earn points on efficency. If the burger wasn't delivered to the customer within the allotted time, or was otherwise late, the players would either recieve a strike or less points respectively. If the players received three strikes they where "fired", but if they make it through 10 customers they "survived" a lunch rush and they received a score for their work.

Team Members


Thomas Otterstetter

Lead Concept Artist and Game Designer

Elise Flory

Lead Multiplayer Programmer and Level Designer

Jason Tipp

Team Lead and Secondary Developer

VR Multiplayer Game


Language: C#
Tools used: Unity, Photon, Blender, Procreate, Oculus Rift S


This was a group project I was the lead programmer and game developer on in my senior at Boise State University. The gameplay revoled around working together to prepare burgers for customers and earn points on efficency. If the burger wasn't delivered to the customer within the allotted time, or was otherwise late, the players would either recieve a strike or less points respectively. If the players received three strikes they where "fired", but if they make it through 10 customers they "survived" a lunch rush and they received a score for their work.




Team Members


Thomas Otterstetter

Lead Concept Artist and Game Designer

Elise Flory

Lead Multiplayer Programmer and Level Designer

Jason Tipp

Team Lead and Secondary Developer