MNDR Virtual Reality Experiance


Tools used: Unity, Blender, Procreate

This was one of three client projects I was a part of my senior year at Boise State University. The client projects where a chance to experience what it was like to work on a project as a team of developers and designers to create an app, game, or virtual experience for a professional client. This project was unique out of the other three I participated in, for this client was not associated with Boise State University. The client was singer and songwriter Amanda Warner, otherwise known as her stage name MNDR. The task was to create a virtual reality experience that would immerse the player in the world of her songs.

I was a part of the art team for this project, and my role involved creating asset concept art and 3D models. I created plants and mushrooms that were used to populate the levels of the experience.

MNDR Virtual Reality Experiance


Tools used: Unity, Blender, Procreate


This was one of three client projects I was a part of my senior year at Boise State University. The client projects where a chance to experience what it was like to work on a project as a team of developers and designers to create an app, game, or virtual experience for a professional client. This project was unique out of the other three I participated in, for this client was not associated with Boise State University. The client was singer and songwriter Amanda Warner, otherwise known as her stage name MNDR. The task was to create a virtual reality experience that would immerse the player in the world of her songs.

I was a part of the art team for this project, and my role involved creating asset concept art and 3D models. I created plants and mushrooms that were used to populate the levels of the experience.